![]() Later, the Xylvanians, a quasi-German vampire race of military fanatics, wage an attack against both armies and players must devise a way to deal with that, too.īattalion Wars successfully marries the complicated gameplay mechanics of popular real-time strategy games with a simplified interface and controls. Battalion Wars features a number of fun story twists as gamers advance through the title's 20 main missions. When the Tundrans break the peace and decide to attack, gamers must take control of the Frontier Forces and go to war. The Western Frontier, which is more or less America, is in a stalemate with the Tundran Territories, lead by Tzar Gorgi and Marshal Nova, but of whom just happen to speak with thick and comical Russian accents. Players control the armies of the Western Frontier, led by the short and stocky, buzz-cutted General Herman. The game uses both stylized rendered sequences and real-time cut-scenes to tell a story that revolves around inevitable war. Instead, players move their units around a 3D battlefield in real-time and can even take control of individual infantry, tanks and aircraft for some good old-fashioned shooting. In that regard, it is completely different from any Advance Wars title. But there is one key difference and this is likely the area that Nintendo got itself hung up on: Battalion Wars is not - and we repeat again, not - a turn-based strategy game. The title employs a cartoony style that is also similar to the Advance Wars games right down to the cheerful female mission briefer. Like with Nintendo's handheld games, players take control of military units and command them through battlefields, devising strategic plans to take down the enemy and advance. For the record, it looks like an Advance Wars break-off. ![]() It formerly fell under the Advance Wars brand, but Nintendo decided to remove the moniker for fear that gamers would see it and conceive ill-formed expectations of what the game really is and isn't. It's War Out There There's a big oversight with Battalion Wars: it's not Advance Wars. It's surprisingly well made and addictively entertaining. Battalion Wars, what we're now calling the sleeper GameCube title of the season, has come together and all of our preformed analyses and all of our so-called process mean absolutely nothing. Well, having played through the majority of the finalized game, we can safely answer both questions: Kuju is an extremely competent development studio and Nintendo did right in letting the studio run with it. But who were these Kuju guys anyway, and why wasn't Nintendo developing the game internally? The game's controls were workable and there seemed to be some flexibility to the way players could approach each battlefield. But the strategic action-shooter, whose basic design is obviously influenced by Nintendo's Advance Wars series, seemed both shallow and clunky when we first laid eyes on it. Or maybe it was just that we had Zelda on the brain. Maybe it was the relentless barrage of noise and lights that is the Electronics Entertainment Expo. In addition, the Light and Heavy Recon units from the last game have been replaced by merely the Recon unit, which merges the Heavy Recon’s defense and extra gun with the Light Recon’s speed.Battalion Wars from developer Kuju Entertainment, which created the little-known action title Reign of Fire, made a poor first impression. However, unlike the first game the sequel’s addition of naval combat now includes new units for this aspect, including: Battleship, Frigate, Submarine, Dreadnought and Naval Transport (landing craft). Battalion Wars 2 gameplay combines land, sea, and air combat in a third-person perspective, with control similar to the previous game.
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